Tom Clancy's Ghost Recon: Shadow Wars | |
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Developer(s) | Ubisoft Sofia |
Publisher(s) | Ubisoft |
Designer(s) | Julian Gollop |
Series | Tom Clancy's Ghost Recon |
Platform(s) | Nintendo 3DS |
Release date(s) |
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Genre(s) | Turn-based tactics |
Mode(s) | Single-player, multiplayer |
Rating(s) |
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Tom Clancy's Ghost Recon: Shadow Wars is a turn-based tactics video game for the Nintendo 3DS which has been developed by Ubisoft Sofia Studio under the creative direction of Julian Gollop. The game is part of the Ghost Recon series of the Tom Clancy games. First images of the game were leaked by IGN in December 2010.[2] The game was released on 25 March 2011 as a launch title for Nintendo's new console.
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The battle system in similar to other turn-based tactics video games, such as Advance Wars and Fire Emblem, but with some significant changes. In particular, elevation and cover play a critical tactical role. The 'support fire' system also makes the combat system distinctive. The battle system is similar to Gollop's previous video game Rebelstar: Tactical Command.
Completing objectives in missions gives the player points which can be used to upgrade the rank of each unit. Units have a predetermined development tree, with each new level granting a mix of Hit Point (HP) bonuses, new abilities and alternative equipment. Players choose which points to spend on each Unit.
Campaign Game: The single player campaign has 37 missions for a total playing time of around 35–45 hours, depending on difficulty level selected. The player controls a team of up to six Ghosts through the story based campaign, leveling them up and upgrading their equipment as the story progressed.
Skirmish Missions: There are 20 skirmish missions which are standalone missions with fixed teams and deployments.
Multiplayer Missions: There are 10 multiplayer missions which are played using the same 3DS console.
Commando: The Commando (Duke) is equipped with an assault rifle and a hi-tech shoulder mounted missile launcher. The commando is effectively like human artillery, but very mobile. They come in two types – anti-vehicle or anti-personnel.[3]
Sniper: The sniper (Haze) is a long range specialist. He has a choice between heavy sniper rifles, with good armor penetration, or light sniper rifles, which give better mobility. His secondary weapons include a choice of either AP or EMP grenades.
Gunner: The gunner (Richter) is equipped with a high-powered automatic weapon with excellent damage and return fire, but limited maneuverability. He has a choice of grenades for his secondary weapon.
Medic: The Medic (Saffron) has effective personal defense weapons and a choice of medi-kits, including a 'stim kit', which can allow characters to act again, or a 'boost kit', which provides power points.
Recon: The Recon (Banshee) is equipped with a special camouflage system that prevents any direct attacks against her unless she is revealed by an adjacent enemy. She is equipped with silenced carbines for a main weapon, and a choice of EMP grenades or knife for secondary weapon.
Engineer: The engineer (Mint) is equipped with an assault rifle as his main weapon. His secondary equipment is either a deployable gun turret or an armed, mobile drone. He can also repair vehicles and drones.
In addition to these there are other units which join the player's squad as part of the story and can be issued instructions during missions.
Reception | |
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Aggregate scores | |
Aggregator | Score |
Metacritic | 77/100[4] |
Review scores | |
Publication | Score |
Edge | 7/10[5] |
Eurogamer | 7/10[6] |
Famitsu | 29/40[7] |
GameSpot | 8/10[8] |
IGN | 7/10[9] |
Official Nintendo Magazine | 80%[10] |
Reviews for the game were generally favourable. The game has an aggregate score of 77/100 on MetaCritic. GameSpot scored the game 8 out of 10, but called the story one-dimensional.[8] Official Nintendo Magazine praised the game's accessibility.[10] Game Freaks 365 gave the game an 8 out of 10, noting that "hardcore fans of the series will undoubtedly be confused or even dismayed to find out that Ghost Recon: Shadow Wars is not a shooter at all," but calling it a "solid turn-based strategy game" nonetheless.[11] Anthony Gallegos of IGN criticized the game's multiplayer component, repetitiveness of the campaign and clichéd characters but stated that the game was still fun enough for him to recommend to turn-based game fans. Ending with scoring the title a 7 out of 10 rating. It is one of the few shooter srpg games on the market, but did a good job at it[9]
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